You know the human body like no one does. In the coming year, as a Movement Engineer, you will bring your knowledge to practice in order to make the exoskeleton and pilot work together as smoothly as possible. By measuring the pilot, analyzing walking patterns and making prototypes you will ensure, together with the Interaction Engineer and the Fixture Engineer, that the exoskeleton perfectly matches the pilot. Your focus will be on designing a smooth walking pattern as well as ensuring more stability for the pilot in the suit. To achieve this, you will work together with a lot of team mates.
As a Movement Engineer, you look at the exoskeleton from a human side. Your knowledge of Movement is used to to connect pilot and technology. You will do this by closely examining the pilot and by making prototypes. Furthermore, you will be making the gaits of the exoskeleton. These gaits eventually determine what the movement of the exoskeleton will look like. It is important to have good analytical skills and to not be afraid of a technical challenge! Because the gaits are closely related to the balance of the pilot, you are in the right position to give the pilot more stability while walking. To accomplish this, you will for example think of the sensors that are necessary for this.
Desired skills and experience
In the end phase of a medical and/or technical (bachelor) study programme
Interests in human anatomy, gaits and related techniques
Good communication skills
Good at thinking of new design solutions, thinking out of the box
Able to design for interaction between human and technology
Experience in doing user research and user tests
Experience in working in groups, projects and/or committees